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Rules Of Play
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Northwest Florida 8-Ball Association
Official Playing Rules

Table of Contents


Section I:    Northwest Florida 8 Ball Association League Rules and Procedures        7
A) Team Requirements        7
1)   Team Size and Structure        7
2)  CAPTAINS DUTIES AND RESPONSIBILITIES        7
B) Format and Location of Play        8
1)  Format of Play        8
2)  Location of Play        8
3)  Beginning Play        8
4)  Break        8
5)  Subsequent Play        8
6)  Grace Period For Play To Begin        8
7)  Starting Times        8
8)  Practice Courtesy        8
9)  Rescheduling of League games        8
10)  Refereeing the Game        9
11)  Penalty for refusing to Change Referees        9
C)  Player and Team Requirements        9
1)  Legal Players        9
2)  Illegal Players        9
3)  Penalty for Illegal players        9
4)  Player Substitutions        10
5)  Adding/Deleting Players To/From Roster        10
6)  Playing Wrong Order        10
7)  Coaching        10
8)  Questioning Rules During Play        10
9)  Disputing a Foul Call        10
10)  Time Limits On Shots        11
11)  Protest Procedure        11
12)  Complaint Procedure        11
13)  Scoring Forfeits        12
14)  Scoring Team No Shows        12
15)  Referee's Calls        12
16) Players Prohibited From Location        12
17) Fighting and/or Gambling        13
Section II        13
1        TABLES, BALLS, EQUIPMENT        13
2        RACKING THE BALLS        13
3        STRIKING CUE BALL        13
4        CALLING SHOTS        13
5        FAILURE TO POCKET A BALL        13
6        OPENING BREAK SHOT        13
7        CUE BALL ON OPENING BREAK        14
8        DEFLECTING THE CUE BALL ON THE GAME'S OPENING BREAK        14
9        CUE BALL IN HAND BEHIND THE HEAD STRING        14
10        POCKETED BALLS        14
11        POSITION OF BALLS        14
12        FOOT ON FLOOR        14
13        SHOOTING WITH BALLS IN MOTION        14
14        COMPLETION OF STROKE        14
15        HEAD STRING DEFINED        15
16        GENERAL RULE, ALL FOULS        15
17        FAILURE TO CONTACT OBJECT BALL        15
18        LEGAL SHOT        15
19        CUE BALL SCRATCH        15
20        FOULS BY TOUCHING BALLS (Cue Ball Only)        15
21        FOUL BY PLACEMENT        15
22        FOULS BY DOUBLE HITS        15
23        PUSH SHOT FOULS        15
24        PLAYER RESPONSIBILITY FOULS        15
25        ILLEGAL JUMPING OF BALL        16
26        JUMP SHOTS        16
27        BALLS JUMPED OFF TABLE        16
28        SPECIAL INTENTIONAL FOUL PENALTY        16
29        ONE FOUL LIMIT        16
30        BALLS MOVING SPONTANEOUSLY        16
31        JAWED BALLS        16
32        ADDITIONAL POCKETED BALLS        17
33        NON-PLAYER INTERFERENCE        17
34        BREAKING SUBSEQUENT RACKS        17
35        PLAY BY INNINGS        17
36        OBJECT BALL FROZEN TO CUSHION OR CUE BALL        17
37        PLAYING FROM BEHIND THE STRING        17
38        CUE BALL IN HAND FOUL        18
39        INTERFERENCE        18
40        DEVICES        18
41        ILLEGAL MARKING        18
SECTION III        18
1        OBJECT OF THE GAME        18
2        CALL SHOT (NWF Calls it Call Pocket)        18
3        RACKING THE BALLS        18
4        ORDER OF BREAK        19
5        LEGAL BREAK SHOT        19
6        SCRATCH ON A LEGAL BREAK        19
7        OBJECT BALLS JUMPED OFF TABLE ON THE BREAK        19
8        8-BALL POCKETED ON THE BREAK        19
9        OPEN TABLE        19
10        CHOICE OF GROUP        20
11        LEGAL SHOT        20
12        "SAFETY" SHOT        20
13        SCORING        20
14        FOUL PENALTY        20
15        COMBINATION SHOTS        20
16        ILLEGALLY POCKETED BALLS        20
17        OBJECT BALLS JUMPED OFF THE TABLE        20
18        MASS?SHOT FOUL        21
19        PLAYING THE 8-BALL        21
20        POCKETING THE 8 BALL        21
21        LOSS OF GAME        21
22        STALEMATED GAME        21
23        NWF RULE        21
SECTION IV        24
Definitions and Explanations        24
Quick Summary Pages        24














































LEAGUE OFFICIALS

The Board of Directors is made up of the elected officers and executive committee
members. They following for the Northwest Florida 8-Ball Association (NWFEBA) are as
follows:

Board of Directors

President                                                          Robert Cowan     
  Day          469-9633        drbob_cc@netzero.net
                                                                554-0842

Vice President (Men)                                       Mike Grissett        
        944-4733        mgrisset@bellsouth.net

Vice President (Ladies)                                    Colleen Lucas            
             456-9756        clucas@uwf.edu

Vice President (Mixed Doubles)                 Mike Bradley                944-2540        micbradl5@aol.com

Secretary                                                          Donna Paul       
               494-1707            dp3angels@bellsouth.net
   
Treasurer                                                          Nora Rogers                Fox
Lounge        rogers4141@hotmail.com
                                                                               


Executive Committee Members:
                                                                                                  
                                                                         

     






























Welcome To The Northwest Florida 8-Ball Association

Welcome to the NWF 8 Ball Assoc.  Our goal is to provide you with the best
competition in the best possible atmosphere.  Please enjoy yourself, and play within
the "Spirit of the Rules" as well as the "Written Rules".  We can't cover every
situation 100% of the time with the rules so allow common sense and sportsmanship to
prevail when a situation occurs.  

Pool and Billiard Etiquette

The following are general thoughts of all pool players who enjoy the game

* Verbal or physical abuse will not be tolerated and should be reported in writing.  
* Slow play is aggravating and unacceptable.  
* Be ready to start when it is your match, it's a courtesy to the other team.  
* While your opponent is shooting, remain in the immediate area but stay at least
six feet away from the table.  
* Good sportsmanship is important and is deserved by all.
* Be courteous and wait for your opponent to arrive before breaking the balls or if
your table is refereed commence the game with your opponents permission.

Respect the equipment
Pool tables, billiard balls, and cues are not inexpensive toys. It is costly,
specialized equipment that calls for professional handling and care.
* Don't turn the chalk upside down on the rails. It makes a mess and can even stain
wood rails.
* If you smoke, don't bring your cigarette to the table. Cigarettes sitting on rails
leave burn marks. Cigarettes in your mouth drop ashes onto the table. Not only does
that make a mess, but a lit ash will burn the cloth.
* Don't bring drinks or food to the table. Food crumbs make a mess and spilled
drinks can damage wood and cloth. Drinks on rails leave stains and could easily be
knocked over onto the table bed.
* When racking, don't slide the rack all over the table. This puts extra wear on the
cloth. You can lift the rack slightly off the table and still move the balls into
position over the foot spot.
* Don't sit on the edge of the table to make a shot. A balanced table enhances the
game, so why chance screwing it up? Use the mechanical bridge if you can't reach a
shot from a standing position. Also, rivets from jean pockets can scratch a table's
finish.
* When using hand powder don't slap it all over the place, it makes a big mess. A
pool glove serves the same purpose, is clean, and you can take it with you wherever
you play. 
Respect other players
Pool is a competition, but it is also a social activity. The other players want the
same opportunity you do to plan and execute shots without rude interruptions.
* Don't shark. If what you are doing would distract you while shooting, it probably
distracts other players, too. Here are some common sharks. Avoid them!
o Doing anything vocal while your opponent shoots (talking, coughing, clearing your
throat, humming, whistling, etc.) 
o Making noise while your opponent shoots (dropping stuff, chewing loudly, cracking
gum, tinkling ice cubes, tapping fingers, reaching for or jingling change in
deliberate view of the shooter etc.) 
o Moving deliberately within the shooter's field of view (lighting a cigarette,
chalking your cue, walking near the table, making sweeping hand or arm movements,
etc.) 
o Standing at the table, especially behind the target pocket. 
* Don't criticize someone's game and don't make excuses for your own misses.
* Don't hustle. 
Respect the Bar and their Furniture
If you smoke, use the ashtrays. Don't flick your ashes onto the floor or worse,
throw your cigarette butt on the floor to step on it. Remember not to bring your
cigarette to the table when it's your turn to shoot. 

Lastly...........

Teams that try to gain unfair advantage by creating their own "interpretations" are
subject to un sportsmanship violations.  Win at the table with your cue and not in
the chair with your mouth is a thought that promotes good harmony and good times. 
That is what we would like to achieve.


































Section I:    Northwest Florida 8 Ball Association League Rules and Procedures
The following section of rules and procedures are unique to the NWF 8 Ball Assoc. 
These rules are in conjunction to the playing rules in the following section.

A) Team Requirements

1)   Team Size and Structure

a) Each team will elect a captain and co-captain.  See rule (2 a-j for captains
duties and responsibilities)
b) Each team will consist of at least five (5) players. No team roster can consist
of more than ten (10) players at any one time.
c) Women's Division - The official roster is located on the computer generated score
sheet and are the only legal players for that nights match.
d) Men's Division  The official roster is located on the computer generated score
sheet and are players assigned to that team and are the legal players for that
nights match.  See OPEN PLAYER RULE,  (Rule C 1A) is also available for a team faced
with an inevitable forfeit

2)  CAPTAINS DUTIES AND RESPONSIBILITIES

a)   The Team Captain is responsible for the conduct of the team.  He is to advise
the team as to the rules and operations of the league. All players should have a
knowledge and understanding of the rules and procedures.

b)   The captain is responsible to submit a list of players names, addresses, Email
address, phone numbers or other pertinent information needed to contact players in
case of an emergency.  These names need to be entered into the computer to become
legal players the first night of play.  Failure to enter the information prior to
the defined time (See Rule Section 1, 2 c) will result in a Team penalty of 10 games
in the lost column.  Failure to create a roster the first night of play may result
in your team receiving a no roster for the second week of play resulting in a
penalty score of 0-5.  The 0-5 penalty for no roster can be issued each week.

c)   The Team Captain is responsible for his teams score sheets.   Team scores along
with individual scores must be  recorded at the internet site of the NWF 8 Ball
Assoc. at www.NWF8ball.com by:  The website can be accessed through
www.topgunpool.com 
a)  Ladies  Thurs 12:00 pm following the Tuesday of play
b)  Men     Sat 12:00 pm following the Thursday of play
If the scores are not reported by the time the computer rolls the scores into the
total standings, the match will be forfeited and the team will receive zero (0) wins
but will be administered 5 loses, as each 5 game match will be scored as a forfeit. 

d) The Team Captain is responsible for the collection and drop off of all team dues
and fees by the second week of play.  
e) The Team Captain is responsible for seeing that match play begins on time.
f). Team Captains may be replaced by the members of the team at any time if it is
deemed necessary.
g) Each team captain, or their assigned representative, will be required to attend
all meetings announced by the leagues officers.  Failure of the captain or
representative to attend a captain's meeting will result in ten (10) losses being
credited to their team score.  If at any time a Team Captain who is an elected
official becomes involved in a protest, the President shall appoint a replacement
for impartiality.

h)  It is the captain's duty to insure that their players and guests maintain proper
sportsmanship standards. (See Etiquette Section)  Players and guests are to act in a
manner that is required by the location in which you are playing.  Foul and
aggressive language, excessive intoxication, excessive rowdiness, and throwing of
any objects (sticks, balls, chalk, etc), are not acceptable by the NWF 8 Ball Assoc.
Offending players may be suspended from the league and/or placed on probation.

i)  It is the captain's responsibility to insure that the tables at their home
location are ready for play and in good working condition.  Cleaning the tables
prior to the match would be a courtesy everyone will appreciate. 

j) It is the captain's duty to ascertain that his players are legal as per the
league rules and by-laws.  This includes ascertaining that a player has played a
minimum of twenty league games to be eligible for team playoffs.

B) Format and Location of Play

1)  Format of Play
The Match - Each match session will consist of twenty-five (25) games. The format
shall consist of five (5) players per team in a round robin format.

2)  Location of Play
All games will be played in a league-sponsored location unless an emergency occurs. 
The captain or sponsor shall contact a league officer to request a change of venue.

3)  Beginning Play
The home team will provide money for the first game on each table.  

4)  Break
The break will be determined by the score sheet.  The score sheet will indicate the
player that racks and the layer that breaks

5)  Subsequent Play
a) The score sheet will determine subsequent play.
b) Forfeits are treated as a NO GAME continue to follow the score sheet to determine
who breaks and who racks.

6)  Grace Period For Play To Begin 
a)  A team must have at least one (1) player to start the match.  
b)  The start of match must begin no later than ten (10) minutes after the scheduled
starting time. (See Section 1, B 7)
c)  If the team captain of the tardy or absent player desires, a (5) five minute
grace period will be given each time a missing player is scheduled to play.
d) A player may shoot when they arrive but cannot make up any games they missed.

7)  Starting Times
        Starting times for matches shall be as follows:
                       Ladies Divisions:  Tuesday Night at 7:30 PM
                       Men's Divisions:  Thursday Night at 8:00 PM

8)  Practice Courtesy
a) If the visiting team is present and wishes to practice, one (1) table shall be
made available exclusively for them by    7:00 for ladies and 7:30 for men's
division. 
b)  Failure to provide a table for the visiting team at the slated time might be
cause for home team forfeit.

9)  Rescheduling of League games
a) No games will be rescheduled unless authorized by the league officers.  
b) If a problem arises, go ahead and play under protest according to the Protest
Procedure Rule.  The Executive Committee will make a ruling at the next meeting.



10)  Refereeing the Game
a)  Both home and away teams will provide referees for each game during the match
session. 
b)  If a player feels that his/her game is not being refereed properly, the player
may go to the captain of that team and   request a different referee.  
c)  Improper refereeing would include but is not restricted to hostility, non
attention, or ignorance of the rules on the part of the assigned referee.

11)  Penalty for refusing to Change Referees
If the captain refuses to replace the referee, the penalty for this action will be
loss of the game being played.  Credit for the game being played goes to the player
requesting the change and the loss goes to the opponent.  The teams will score the
win and loss respectfully for both player and team.


C)  Player and Team Requirements

1)  Legal Players - A legal player is a player whose name appears on the roster and
has met the following criteria:
a)    The person must be of legal drinking age (21).
b)    Must be a male (men's league) or woman (women's league).
c)    Must carry an amateur status by definition or league ruling.
d)    Must be on the roster the first night of play or have been added to the roster
at least seven days 
        prior to his/her first night of play.

1A) OPEN PLAYER RULE: (Men's Division ONLY)
a) "Open player" is defined as a player whose name is not on the roster but allowed
to play in the event a Forfeit is inevitable. The following pertains to an open sub.
b) The handicap for an open sub to be used that night is ten (10).
c) The open sub will be listed first on the roster with the designation of  "O" 
next to their name and the captain of the other team will be notified of the use of
this rule.
d) The cost of the open player is (ten) $10.00 in addition to the players dues.
e) The "open player" or that specifically named player can only be used by that team
two times in any one season.
f) The team may add the open player according to Rule C 5)
g) The captain also must notify the secretary that they exercised this rule so that
the player's scores can be recorded properly.
h) The open player rule can only be used at the start of the game.  They can not be
utilized once the match is initiated.

2)   Illegal Players
a) An illegal player is a player that attempts to play a game whose name is not on
the roster. 
b) Any player playing under someone else's name is illegal.  All players must play
under their legal names.
c) MEN'S DIVISION - If a team does not declare the "OPEN SUB RULE" and allows a
person to shoot and is not a legal player the team will be penalized according to
Rule C 3.

3)  Penalty for Illegal players
a) The team will forfeit any games the illegal player won.  
b) Individual players who are legal retain their wins but will not get the losses
against the illegal player.  The game becomes a no game played and is not recorded
at all.
c) The offending team, not the individual players, will be penalized five (5) games.
d) If a team is found to be playing someone under another person's name, the
offending captain will be brought before the Executive Committee for expulsion from
the league for the current season and the following season.  If the opposing team
captain knows of this illegal player and does not notify the President, Secretary,
or an Executive Committee member, they will also be brought before the Executive
Committee for the same penalty.
e) After the period of expulsion has expired, members present at the first
re-organizational meeting must vote the player back into the league.  There will be
no exceptions to this rule.

4)  Player Substitutions
a) Substitutions may be made at any time during a match except during a game in
progress. 
b) Substitutions have to be made at the stat of each 5 game match so that handicaps
can be figured. 
c) No player can re-enter a match session once they have been replaced by a substitute.
d) Upon substituting one player for another the opposing captain should be notified
as to what game the sub is entering
e) Upon substituting the opposing captain needs to know of the change in handicap.

5)  Adding/Deleting Players To/From Roster
a) Players may be added to a roster at any time during the season except during the
last two (2) weeks before the end of the first half or the last two (2) weeks before
the end of the season.
b) Players added to a roster must meet the Legal Player Rule Section C 1 a-d.   
c) The new player needs to be added the week before, prior to their first night of
play.
d) Players may not leave one team and go to another without:
          1. Going before the Executive committee for approval, or...
          2. Having been dropped from the roster of their original team. 
e)   A player changing teams will have their individual score drop to zero wins and
zero losses for a starting average of       (.0000)
f)   A player who drops himself/herself from a team's match on a league night of
play may be 
prohibited from joining another team for the remainder of the season. This is to
prevent players from placing their       teams in a forfeit situation.  Players must
give seven (7) days prior notice to their captain or wait until play is completed
for that night.  The Executive Committee shall handle any dispute over this rule. 
(This is to prevent situations that may be caused by spiteful behavior on a team
member's part.)

6)  Playing Wrong Order
If you start a game then find out during the game that you are shooting the wrong
player, get the right player up, re-      rack and start the game over. This applies
even if the game has been completed. Be nice, split the cost.

7)  Coaching
a) Any advice given to the shooter by his/her teammates, friend, spouse, boyfriend,
girlfriend, or anyone else as to         which balls to shoot or how to execute a
shot of a game in progress is considered coaching. This is a foul on the shooter
whether or not the advice was solicited by the shooter.
b)  Advice also includes telling a shooter that they have ball in hand, that the
opponent fouled, that the table is open, or any other phrase that can influence the
outcome of the game.
c) Any discussion about the game must include the referee, opposing player, and both
captains.
d) To avoid a coaching situation, it is recommended that the player does not
communicate with anyone except the referee and his/her opponent.  Any other
communication could be deemed as coaching and result in a foul being called.

8)  Questioning Rules During Play
a) If a player has a question concerning the rules, they must get the referee and
both team captains together and ask them their opinion of the rule in question.
b) The referee or captain cannot volunteer any information concerning the rules. 
They must be asked. There is no coaching.

9)  Disputing a Foul Call

a) The two team captains and the players involved in the game are the only persons
who can call a foul to the referee's attention or question a call made by the
referee.  Anyone else calling a foul could be called for coaching and cause another
foul to be called.
b) If both players involved in the game disagree with the referee's call and are in
agreement with each other, they may override the call.
c) If both players are not in agreement, the referee's call will stand.  The final
decision on the call is the referee's.
d) If a protest is filed over the incident, the Executive Committee will make the
final determination. It is impossible for the EC to rule on "good hit" or "bad hit"
situations. Such situations can only be avoided by having a third party observe
close shots.

10)  Time Limits On Shots
a) While it is the purpose of this league to promote harmony and good times, rules
need to be established so as to insure fairness.  The league has established a time
limit on legal shots of one (1) minute. Players and referees should take special
care in the use of this rule and try not to invoke it unless absolutely necessary.

10) A  Guidelines for Implementing the ONE Minute Rule

First if a player is rather consistent about their play in an around the one minute
rule please show good judgment before implementing the following:  (What goes around
comes around.)

If you feel a player is exceeding the one minute rule MULTIPLE times during a game,
you may implement the following:
1) Contact your captain and ask your captain to talk to the shooters captain with
regards to the rule.  The shooter's captain should let the player know the rule
exists.   
2) At that time the referee may begin to time the player with some type of timing
device with a second hand.  If the player wishes, the referee may notify the shooter
that there is 15 seconds left in her turn.
3) If the player exceeds the one minute rule the Referee will politely notify the
shooter that the one minute is up by calling a Foul.
4)  The player coming to the table after a foul has been called has "ball in hand".

11)  Protest Procedure

The following is the procedure for filing a protest.  If the steps are not followed
in this exact manner, your protest will lose effectiveness.
a) Protest procedure is to begin at the time of the incident or call.
b) The game is to be stopped and an accurate written description of the incident
will be made immediately.
c)   One side of the story signed by both captains or two different written
descriptions may be submitted.
d)   Twenty-five ($25.00) should be attached to the explanation of the protesting
team and submitted 
      by the same deadline required for turning in the team Dues.  
e)   For the Women's division the Protest must be filed with the secretary by 6:00pm
Wednesday.

12)  Complaint Procedure

The complaint procedure is different from a protest. Complaints may be filed against
a player or a team. Complaints may be filed in writing and submitted to the Vice
president of their division.  A detailed explanation will be submitted for further
investigation.  The team of the player that the complaint is filed against may also
provide a detailed explanation from their point of view.  There is no cost for
filing a complaint. If three (3) valid complaints are filed for three (3) different
weeks of play within the season, the individual or team in which the complaint was
filed against will be brought before the Executive Committee for disciplinary
action. Complaints may be filed for, but not limited to, the following reasons:
          1.  Un-sportsmanlike conduct by a player.
          2.  Un-sportsmanlike conduct by a team.
          3.  Foul or abusive language by a player.
Complaints may NOT be filed for the following reasons:
          1.  Any act centered on a disputed call.
          2.  Any other reason covered by the protest rule.
Disciplinary action may result in probation and/or expulsion from the league.



13)  Scoring Forfeits
If a team shows up with from one (1) to four (4) players, the match shall be played
and the forfeits shall be scored as follows: 
   Women's Division- Scoring forfeits for the Woman's will use the following method.
          1.  The forfeiting team shall score the forfeits as a loss. And receive no
points.  The score will be 0-10
          2.  The opposing team shall score the forfeits as a win and receive a
score of 10-0.
3. The forfeited games shall NOT be scored on individual scores.
 Men's Division - The team that is faced with a forfeit may implement Rule C 1A
"Open Player Rule"  If forfeits occur use the above method of 13) 1-3 to score the
forfeits.

14)  Scoring Team No Shows
a) Teams that do not show for a scheduled match will receive a score of 0-5 for that
week.  
b) Teams that showed for play will receive a score of one of the following:  
Whichever is the  highest result
          1.  The equivalent of the reciprocal of the opponent's team average.   
          2.  The equivalent of their average.
          3.  A score of three (3) to two (2).

15)  Referee's Calls

The referee's calls should be made loudly and clearly enough for the players to
hear.  Be fair, don't whisper and don't repeat yourself several times just to get
your player to realize that they have a ball in hand. 

"Foul" will be the only call used by the referee to inform a player that they have
committed a foul. They will stop and allow the other player to shoot.

"Loss of Turn" will be used to inform a player that did not call the correct object
ball or the correct pocket. This results in a loss of turn and is not a ball in hand
foul. Sometimes a player will call the wrong number of a ball.  Be fair, if it was
apparent, for example that they were shooting at the 5-Ball but mistakenly called
"3-Ball", exercise good sportsmanship and fair play.

The referee will make no other comments unless they are asked.

Any time a referee calls "Foul," the opposing player has a ball in hand and the
option of shooting or passing.  If they pass, it is still a ball in hand. Only one
pass is allowed without a shot being made.

If a foul is called before a player shoots, the player must terminate play and turn
the table over to their opponent.  If they do not, and the call was made loud and
clear before the shooter began his/her stroke, it is a loss of game. Use good
judgment.

The referee must be present before a game begins, and must stay in attendance until
the game is over. They must pay attention to the game and not get involved in a
conversation or any other distraction that would take their mind off the game.  As
referee you must pay attention to the game.

If a team refuses to furnish a referee for a game and they have a full team, they
forfeit that game.  The opposing team and the player get credit for the win.  A team
may make a reasonable request for a change of referee and that request must be
honored. The league officers select referees for all playoffs. There will be no
negotiation or changes except by the officers.

16) Players Prohibited From Location
a) Any player who has been barred from a location will be allowed to play there with
their team only with pre-approval from the location owner or manager.  This is
solely up to the location owner or manager. If they are allowed to play and cause a
problem while they are there, they will be ejected from the game and dropped from
the league.  
b) The executive committee will investigate the incident and has the power to make
additional rulings. 
c) If the player is not allowed to play, a substitute must be played or forfeit
rules apply.

17) Fighting and/or Gambling
Any player found to be guilty of gambling, fighting, verbally threatening, or
aggressively touching a referee or another player during a game or match will be
expelled from the league for life.



The Northwest Florida 8 Ball Association voted to adopt the Billiard Congress of
America Rules therefore, the rules contained in the following section are in
accordance with the Billiard Congress of America and no changes will be made unless
they are in accordance with the rules set down by the BCA.

Section II
These general rules apply to all pocket billiard games, UNLESS specifically noted to
the contrary in the individual game rules. To facilitate the use and understanding
of these general rules, terms that may require definition are set in italics so that
the reader may refer to the Glossary of Billiard Terms section for the exact meaning
of the term. 
3.1        TABLES, BALLS, EQUIPMENT
All games described in these rules are designed for tables, balls and equipment
meeting the standards prescribed in the BCA Equipment Specifications. 

3.2        RACKING THE BALLS
When racking the balls a triangle must be used, and the apex ball is to be spotted
on the foot spot. All the balls must be lined up behind the apex ball and pressed
together so that they all have contact with each other. 

3.3        STRIKING CUE BALL
Legal shots require that the cue ball be struck only with the cue tip. Failure to
meet this requirement is a foul. 

3.4        CALLING SHOTS
For games of call-shot a player may shoot any ball he chooses, but before he shoots,
must designate the called ball and called pocket. (Refer to Gentlemen's Rule and
Call Definition).  He need not indicate any detail such as kisses, caroms,
combinations, or cushions (all of which are legal). "Any additionally pocketed
ball(s) on a legal stroke is counted in the shooter's favor." 

NWF Rule GENTLEMEN"S CALL / GENTLEMENS GAME
a) No obvious shots need to be called if agreed upon by both players and the referee
is notified before the game is started.  It is the opponents (non-shooter) right to
ask if they are unsure of the shot.
b) It is the players responsibility to notify the referee if a gentleman's game is
being played.

3.5        FAILURE TO POCKET A BALL
If a player fails to pocket a ball on a legal shot, then the player's inning is
over, and it is the opponent's turn at the table.  

3.7        OPENING BREAK SHOT
NWF Rule The opening break shot is predetermined by the score sheet.  Refer to the
score sheet to determine who breaks and who racks.

3.8        CUE BALL ON OPENING BREAK
The opening break shot is taken with cue ball in hand behind the head string. The
object balls are positioned according to specific game rules. On the opening break,
the game is considered to have commenced once the cue ball has been struck by the
cue tip 

3.9        DEFLECTING THE CUE BALL ON THE GAME'S OPENING BREAK
On the break shot, stopping or deflecting the cue ball after it has crossed the head
string and prior to hitting the racked balls is considered a foul and loss of turn.
The opponent has the option of receiving cue ball in hand behind the head string or
passing the cue ball in hand behind the head string back to the offending player.

3.10        CUE BALL IN HAND BEHIND THE HEAD STRING
This situation applies in specific games whereby the opening break is administered
or a player's scratching is penalized by the incoming player having cue ball in hand
behind the head string. The incoming player may place the cue ball anywhere behind
the head string. The shooting player may shoot at any object ball as long as the
base of the object ball is on or below the head string. He may not shoot at any
ball, the base of which is above the head string, unless he first shoots the cue
ball below the head string and then by hitting a rail causes the cue ball to come
back above the head string and hit the object ball. The base of the ball (the point
of the ball touching the table) determines whether it is above or below the head
string. If the incoming player inadvertently places the cue ball on or below the
head string, the referee or the opposing player must inform the shooting player of
improper positioning of the cue ball before the shot is made. If the opposing player
does not so inform the shooting player before the shot is made, the shot is
considered legal. If the shooting player is informed of improper positioning, he
must then reposition the cue ball. If a player positions the cue ball completely and
obviously outside the kitchen and shoots the cue ball, it is a foul. When the cue
ball is in hand behind the head string, it remains in hand (not in play) until the
player strikes the cue ball with his cue tip. The cue ball may be adjusted by the
player's hand, cue, etc., so long as it remains in hand. Once the cue ball is in
play per the above, it may not be impeded in any way by the player; to do so is to
commit a foul. Additionally, if the shot fails to contact a legal object ball or
fails to drive the cue ball over the head string, the shot is a foul and the
opposing player has ball in hand according to the specific game rules. 

3.11        POCKETED BALLS
A ball is considered pocketed if as a result of an otherwise legal shot, it drops
off the bed of the table into the pocket and remains there. (A ball that drops out
of a ball return system onto the floor is not to be construed as a ball that has not
remained pocketed.) A ball that rebounds from a pocket back onto the table bed is
not a pocketed ball. 

3.12        POSITION OF BALLS
The position of a ball is judged by where its base (or center) rests. 

3.13        FOOT ON FLOOR
Player must have at least one foot in contact with the floor at the moment the cue
tip contacts the cue ball, or the shot is a foul. Foot attire must be normal in
regard to size, shape and manner in which it is worn. 

3.14        SHOOTING WITH BALLS IN MOTION
It is a foul if a player shoots while the cue ball or any object ball is in motion
(a spinning ball is in motion). 

3.15        COMPLETION OF STROKE
A stroke is not complete (and therefore is not counted) until all balls on the table
have become motionless after the stroke (a spinning ball is in motion). 

3.16        HEAD STRING DEFINED
The area behind the head string does not include the head string. Thus, an object
ball that is dead center on the head string is playable when specific game rules
require that a player must shoot at a ball past the head string. Likewise, the cue
ball when being put in play behind the head string (cue ball in hand behind the head
string), may not be placed directly on the head string; it must be behind it. 

3.17        GENERAL RULE, ALL FOULS
Though the penalties for fouls differ from game to game, the following applies to
all fouls: 
(a)        Player's inning ends; 
(b)        If on a stroke, the stroke is invalid and any pocketed balls are not counted to
the shooter's credit, and; 
(c)        Any ball(s) is re-spotted only if the rules of the specific game require it. 

3.18        FAILURE TO CONTACT OBJECT BALL
It is a foul if on a stroke the cue ball fails to make contact with any legal object
ball first. Playing away from a touching ball does not constitute having hit that
ball. 

3.19        LEGAL SHOT
Unless otherwise stated in a specific game rule, a player must cause the cue ball to
contact a legal object ball and then: 
(a)        Pocket a numbered ball, or; 
(b)     Cause the cue ball or any numbered ball to contact a cushion or any part of
the rail. Failure to meet these requirements is a foul.

3.20        CUE BALL SCRATCH
It is a foul (scratch) if on a stroke, the cue ball is pocketed. 

3.21        FOULS BY TOUCHING BALLS (Cue Ball Only)
It is a foul to strike, touch or in any way make contact with the cue ball in play
with anything (the body, clothing, chalk, mechanical bridge, cue shaft, etc.) except
the cue tip (while attached to the cue shaft), which may contact the cue ball in the
execution of a legal shot.  Any object ball moved must be returned as closely as
possible to its original position as judged by the players or referee, and the
incoming player does not have the option of restoration.

3.22        FOUL BY PLACEMENT
Touching any object ball with the cue ball while it is in hand is a foul. 

3.23        FOULS BY DOUBLE HITS
If the cue ball is touching the required object ball prior to the shot, the player
may shoot toward it, providing that any normal stroke is employed. If the cue stick
strikes the cue ball more than once on a shot, or if the cue stick is in contact
with the cue ball when or after the cue ball contacts an object ball, the shot is a
foul. If a third ball is close by, care should be taken not to foul that ball under
the first part of this rule. 

3.24        PUSH SHOT FOULS
It is a foul if the cue ball is pushed by the cue tip, with contact being maintained
for more than the momentary time commensurate with a stroked shot. (Such shots are
usually referred to as push shots.) 

3.25        PLAYER RESPONSIBILITY FOULS
The player is responsible for chalk, bridges, files and any other items or equipment
he brings to, uses at, or causes to approximate the table. If he drops a piece of
chalk, or knocks off a mechanical bridge head, as examples, he is guilty of a foul
should such an object make contact with any ball in play (or the cue ball only if no
referee is presiding over the match). 

3.26        ILLEGAL JUMPING OF BALL
It is a foul if a player strikes the cue ball below center ("digs under" or "lofts"
the cue ball) and intentionally causes it to rise off the bed of the table in an
effort to clear an obstructing ball. Such jumping action may occasionally occur
accidentally, and such "jumps" are not to be considered fouls on their face; they
may still be ruled foul strokes, if for example, the ferrule or cue shaft makes
contact with the cue ball in the course of the shot. 

3.27        JUMP SHOTS
It is a foul in the Northwest Florida 8-Ball Association if a player strikes the cue
ball in a manner as to intentionally cause the cue ball to rise off the bed of the
table (usually in an effort to clear an obstructing Ball).  Such jumping action may
occur accidentally on occasion and such "jumps" are not necessarily considered
fouls; they still may be ruled foul strokes however---if for example, the ferrule or
cue shaft makes contact with the cue ball in the course of the shot.

3.28        BALLS JUMPED OFF TABLE
Balls coming to rest other than on the bed of the table after a stroke (on the
cushion top, rail surface, floor, etc.)  jumped balls if they return to the bed of
the table under their own power and without touching anything not a part of the
table. The table shall consist of the permanent part of the table proper. (Balls
that strike or touch anything not a part of the table, such as the light fixture,
chalk on the rails and cushion tops, etc., shall be considered jumped balls even
though they might return to the bed of the table after contacting items which are
not parts of the table proper). In all pocket billiard games, when a stroke results
in the cue ball or any object ball being a jumped ball off the table, the stroke is
a foul. 
NWF RULE 
a) If the 8-Ball is jumped off the table it is loss of game.
b) The shooters object ball will be spotted
c) The opponents object ball will be pocketed

3.29        SPECIAL INTENTIONAL FOUL PENALTY
The cue ball in play shall not be intentionally struck with anything other than a
cue's attached tip (such as the ferrule, shaft, etc.). While such contact is
automatically a foul.
NWF RULE  
If you intentionally alter the direction, or intentionally move any ball including
the cue  ball (unless you have cue ball in hand). This includes shooting after a
foul is called, if the call was heard early enough for the player to stop.

3.30        ONE FOUL LIMIT
Only one foul is assessed on a player in each turn.

3.31        BALLS MOVING SPONTANEOUSLY
If a ball shifts, settles, turns or otherwise moves "by itself," the ball shall
remain in the position it assumed and play continues. A hanging ball that falls into
a pocket "by itself" after being motionless for 5 seconds or longer shall be
replaced as closely as possible to its position prior to falling, and play shall
continue. If an object ball drops into a pocket "by itself" as a player shoots at
it, so that the cue ball passes over the spot the ball had been on, unable to hit
it, the cue ball and object ball are to be replaced to their positions prior to the
stroke, and the player may shoot again. Any other object balls disturbed on the
stroke are also to be replaced to their original positions before the shooter
replays.

NWF RULE  The home location will provide the money for accessing the balls.
 
3.33        JAWED BALLS
If two or more balls are locked between the jaws or sides of the pocket, with one or
more suspended in air, the referee shall inspect the balls in position and follow
this procedure: he shall visually (or physically if he desires) project each ball
directly downward from its locked position; any ball that in his judgement would
fall in the pocket if so moved directly downward is a pocketed ball, while any ball
that would come to rest on the bed of the table is not pocketed. The balls are then
placed according to the referee's assessment, and play continues according to
specific game rules as if no locking or jawing of balls had occurred. 

3.34        ADDITIONAL POCKETED BALLS
If extra balls are pocketed on a legal scoring stroke, they are counted in accord
with the scoring rules for the particular game. 

3.35        NON-PLAYER INTERFERENCE
If the balls are moved (or a player bumped such that play is directly affected) by a
non-player during the match, the balls shall be replaced as near as possible to
their original positions immediately prior to the incident, and play shall resume
with no penalty on the player affected. If the match is officiated, the referee
shall replace the balls. This rule also applies to "act of God" interferences, such
as earthquakes, hurricanes, light fixture falling, power failures, etc. If the balls
cannot be restored to their original positions, replay the game with the original
player breaking. 

3.36        BREAKING SUBSEQUENT RACKS

NWF RULE: The break is determined by the score sheet.

3.37        PLAY BY INNINGS
During the course of play, players alternate turns (innings) at the table, with a
player's inning ending when he either fails to legally pocket a ball, or fouls. When
an inning ends free of a foul, the incoming player accepts the table in position. 

3.38        OBJECT BALL FROZEN TO CUSHION OR CUE BALL
This rule applies to any shot where the cue ball's first contact with a ball is with
one that is frozen to a cushion or to the cue ball itself. After the cue ball makes
contact with the frozen object ball, the shot must result in either: 
(a)        A ball being pocketed, or; 
(b)        The cue ball contacting a cushion, or; 
(c)        The frozen ball being caused to contact a cushion attached to a separate rail, or; 
(d)        Another object ball being caused to contact a cushion with which it was not
already in contact. Failure to satisfy one of those four requirements is a foul. A
ball which is touching a cushion at the start of a shot and then is forced into a
cushion attached to the same rail is not considered to have been driven to that
cushion unless it leaves the cushion, contacts another ball, and then contacts the
cushion again. An object ball is not considered frozen to a cushion unless it is
examined and announced as such by either the referee or one of the players prior to
that object ball being involved in a shot.  

3.39        PLAYING FROM BEHIND THE STRING
When a player has the cue ball in hand behind the head string (in the kitchen), he
must drive the cue ball to a point across the head string before it contacts either
a cushion, an object ball, or returns to the kitchen. Failure to do so is a foul if
a referee is presiding over a match. If no referee, the opponent has the option to
call it either a foul or to require the offending player to replay the shot again
with the balls restored to their positions prior to the shot (and with no foul
penalty imposed). Exception: if an object ball lies on or outside the head string
(and is thus playable) but so close that the cue ball contacts it before the cue
ball is out of the kitchen, the ball can be legally played, and will be considered
to have crossed the head string. If, with cue ball in hand behind the headstring and
while the shooter is attempting a legitimate shot, the cue ball accidentally hits a
ball behind the head string, and the cue ball crosses the line, it is a foul. If
with cue ball in hand behind the head string, the shooter causes the cue ball to hit
an object ball accidentally, and the cue ball does not cross the headstring, the
following applies: the incoming player has the option of calling a foul and having
cue ball in hand, or having the balls returned to their original position, and
having the offending player replay the shot. If a player under the same conditions
intentionally causes the cue ball to contact an object ball behind the headstring,
it is unsportsmanlike conduct. 

3.40        CUE BALL IN HAND FOUL
During cue ball in hand placement, the player may use his hand or any part of his
cue (excluding the tip; NWF Rule) to position the cue ball. When placing the cue
ball in position, any forward stroke motion of the cue stick contacting the cue ball
will be considered a foul if not a legal shot. 

3.41        INTERFERENCE
If the non-shooting player distracts his opponent or interferes with his play, he
has fouled. If a player shoots out of turn, or moves any ball except during his
inning, it is considered to be interference. 

3.42        DEVICES
Players are not allowed to use a ball, the triangle or any other width-measuring
device to see if the cue ball or an object ball would travel through a gap, etc.
Only the cue stick may be used as an aid to judge gaps or as an aid to aligning a
shot., so long as the cue is held by the hand. To do so otherwise is a foul and
unsportsmanlike conduct. 

3.43        ILLEGAL MARKING
If a player intentionally marks the table in any way (including the placement of
chalk) to assist in executing the shot, it is a foul. 

SECTION III
PLAYING RULES

4.1        OBJECT OF THE GAME
Eight-Ball is a call shot game played with a cue ball and 15 object balls, numbered
1 through 15. One player must pocket balls of the group numbered 1 through 7 (solid
colors), while the other player has 9 through 15 (stripes). The player pocketing
either group first, and then legally pocketing the 8-ball wins the game.

4.2        CALL SHOT (NWF Calls it Call Pocket)
In (NWF RULE GENTLEMEN"S CALL / GENTLEMENS GAME), obvious balls and pockets do not
have to be indicated. It is the opponent's right to ask which ball and pocket if he
is unsure of the shot. Bank shots and combination shots are not considered obvious,
and care should be taken in calling both the object ball and the intended pocket.
When calling the shot, it is never necessary to indicate details such as the number
of cushions, banks, kisses, caroms, etc. Any balls pocketed on a foul remain
pocketed, regardless of whether they belong to the shooter or the opponent. The
opening break is not a "called shot." Any player performing a break shot in 8-Ball
may continue to shoot so long as any object ball is legally pocketed on the break. 
NWF RULE
When not playing a GENTLEMEN"S CALL / GENTLEMENS GAME, it is the shooters
responsibility to insure that the referee or opponent has seen or heard their call.

4.3        RACKING THE BALLS
The balls are racked in a triangle at the foot of the table with the 8-ball in the
center of the triangle, the first ball of the rack on the foot spot, a stripe ball
in one corner of the rack and a solid ball in the other corner. 

4.4        ORDER OF BREAK
NWF Rule                                                                            
                                                                 The order of the
break at the beginning of the match is determined by a flip of the coin             
          Be courteous and wait for your opponent to arrive before breaking the
balls.

4.5        LEGAL BREAK SHOT
(Defined) To execute a legal break, the breaker (with the cue ball behind the head
string) must either (1) pocket a numbered ball, or (2) drive at least four numbered
balls to the rail. When the breaker fails to make a legal break, it is a foul, and
the incoming player has the option of (1) accepting the table in position and
shooting, or (2) having the balls re-racked and having the option of shooting the
opening break or allowing the offending player to re-break. 

4.6        SCRATCH ON A LEGAL BREAK
If a player scratches on a legal break shot, (1) all balls pocketed remain pocketed
(exception, the 8-ball: see rule 4.8), (2) it is a foul, (3) the table is open.
Please Note: The incoming player has cue ball in hand behind the head string and may
not shoot an object ball that is behind the head string, unless he first shoots the
cue ball past the head string and causes the cue ball to come back behind the head
string and hit the object ball. 

4.7        OBJECT BALLS JUMPED OFF TABLE ON THE BREAK
If a player jumps an object ball off the table on the break shot, it is a foul and
the incoming player has the option of (1) accepting the table in position and
shooting, or (2) taking cue ball in hand behind the head string and shooting. 

4.8        8-BALL POCKETED ON THE BREAK
NWF Rule:  If the 8-ball is pocketed on the break without scratching this considered
a win for the breaker.  

4.9        OPEN TABLE
(Defined) The table is "open" when the choice of groups (stripes or solids) has not
yet been determined.  When the table is open, it is legal to hit a solid first to
make a stripe or vice-versa.  Note: The table is always open immediately after the
break shot.  When the table is open, it is legal to hit any solid or stripe first in
the process of pocketing the called stripe or solid.  However, when the table is
open and the 8-ball is the first ball contacted, it is a foul and no stripe or solid
may be scored in favor of the shooter.  The shooter loses his turn; the incoming
player is awarded cue ball in hand; any balls pocketed remain pocketed; and the
incoming player addresses the balls with the table still open.  On an open table,
all illegally pocketed balls remain pocketed. 

4.10        CHOICE OF GROUP
The choice of stripes or solids is not determined on the break even if balls are
made from only one or both groups, because the table is always open immediately
after the break shot. The choice of group is determined only when a player legally
pockets a called object ball after the break shot. 

4.11        LEGAL SHOT
(Defined) On all shots (except on the break and when the table is open), the shooter
must hit one of his group of balls first and (1) pocket a numbered ball, or (2)
cause the cue ball or any numbered ball to contact a rail. Please Note: It is
permissible for the shooter to bank the cue ball off a rail before contacting the
object ball; however, after contact with the object ball, an object ball must be
pocketed, or the cue ball or any numbered ball must contact a rail. Failure to meet
these requirements is a foul. 

4.12        "SAFETY" SHOT
For tactical reasons, a player may choose to pocket an obvious object ball and also
discontinue a turn at the table by declaring "safety" in advance. A safety shot is
defined as a legal shot. If the shooting player intends to play safe by pocketing an
obvious object ball, then prior to the shot, the shooter must declare a "safety" to
the opponent. It is the shooter's responsibility to make the opponent aware of the
intended safety shot. If this is not done, and one of the shooter's object balls is
pocketed, the shooter will be required to shoot again. Any ball pocketed on a safety
shot remains pocketed. 
"NO Call" is the same as a safety if it is your intention to not make a ball yet
commit a legal shot the term to use if you desire is "Safety"

4.13        SCORING
A player is entitled to continue shooting until failing to legally pocket a ball of
his group. After a player has legally pocketed all of his group of balls, he shoots
to pocket the 8-ball. 

4.14        FOUL PENALTY
Opposing player gets cue ball in hand. This means that the player can place the cue
ball anywhere on the table (does not have to be behind the head string except on
opening break). This rule prevents a player from making intentional fouls which
would put an opponent at a disadvantage. With "cue ball in hand," the player may use
a hand or any part of a cue (NWF RULE excluding the tip See Rule Below) to position
the cue ball. When placing the cue ball in position, any forward stroke motion
contacting the cue ball will be a foul, if not a legal shot. (Also see Rule 3.39.) 

4.15        COMBINATION SHOTS
Combination shots are allowed; however, the 8-ball can't be used as a first ball in
the combination unless it is the shooter's only remaining legal object ball on the
table. Otherwise, should such contact occur on the 8-ball, it is a foul. 

4.16        ILLEGALLY POCKETED BALLS
An object ball is considered to be illegally pocketed when (1) that object ball is
pocketed on the same shot a foul is committed, or (2) the called ball did not go in
the designated pocket, or (3) a safety is called prior to the shot. Illegally
pocketed balls remain pocketed and are scored in favor of the shooter controlling
that specific group of balls, solids or stripes. 

4.17        OBJECT BALLS JUMPED OFF THE TABLE
If any object ball is jumped off the table, it is a foul and loss of turn, unless it
is the 8-ball, which is a loss of game. "See Section II rule 3.28 on the specifics
of balls to be spotted."



4.18        MASS?SHOT FOUL
NWF Rule  
a)  A masse' shot is a shot in which extreme english is applied to the cue ball by
elevating the cue butt at an extreme angle with intent to curve or jump.
b)  It is illegal to perform a masse' shot where the cue butt is elevated above 45
degrees.
c)  Shots with the cue butt above 45 degrees are legal if the cue ball does not curve.
d)  Curve balls are legal if the cue butt is below 45 degrees.

4.19        PLAYING THE 8-BALL
When the 8-ball is the legal object ball, a foul is not loss of game if the 8-ball
is not pocketed.  Incoming player has cue ball in hand. Note: A combination shot can
never be used to legally pocket the 8-ball, except when the 8-ball is the first ball
contacted in the shot sequence. 

4.20        POCKETING THE 8 BALL
NWF RULE:  
a)  The shooter must verbally call, indicate, distinctly point or notify referee or
opponent of the intended pocket for a legally pocketed 8 Ball.  This also applies in
a gentleman's game. 
        b)  It is the players responsibility to insure that the referee or opponent has
heard or seen the call.

4.21        LOSS OF GAME
A player loses the game by committing any of the following infractions:             
                                    a) Fouls when pocketing the 8-ball 
b)  Pockets the 8-ball on the same stroke as the last of his group of balls. 
c) Jumps the 8-ball off the table at any time.  
d)  Pockets the 8-ball in a pocket other than the one designated.  
e)  Pockets the 8-ball when it is not the legal object ball.  

4.22        STALEMATED GAME 
If, after 3 consecutive turns at the table by each player (6 turns total), the
referee judges that attempting to pocket or move an object ball will result in loss
of game, the balls will be re-racked with the original breaker of the stalemated
game breaking again. The stalemate rule may be applied regard-less of the number of
balls on the table. Please Note: Three consecutive fouls by one player in 8-ball is
not a loss of game. 

4.23        NWF RULE
GENTLEMENS GAME / GENTLEMENS CALL
a) No obvious shots need to be called if agreed upon by both players and the referee
is notified before the game is started.  It is the opponents (non-shooter) right to
ask if they are unsure of the shot. 
b) It is the player's responsibility to notify the referee if a gentleman's game is
being played.















Article XIV: Handicap System

Section 14.1 The following handicap system has been adopted and will be used:

1) Under the handicap system each game played will be scored on a point system.
2) A player's average will continue to develop throughout the regular league and
playoff schedule. 
3) The player averages totaled are used to determine a "team" handicap. 
4) A Round equals 5 games
5) A Match equals 5 rounds.
6) The points that a team scores in each game of a round plus any team handicap
points they receive will determine which team wins the "Round Point". 
7) The number of "Round Points " won (5 rounds) in each match will determine the
success of the team. 

A. Scoring for each game is based on a 10-point system   THE WINNER OF THE GAME
ALWAYS GETS 10 POINTS
B. How are points determined
* Each player receives (1) point for each of their group of balls pocketed (solids
or stripes) plus (3) points if they legally pocket the 8-ball. 
* A win is always worth (10) points to a player. The losing player always receives
the point count for all of their group of balls pocketed (not on the table at the
end of the game) to a maximum of (7) points. 
Section 14.2 Establishing A Handicap

A.   All new players or teams with new players upon their introduction to the league
need to establish a handicap in the following manner.  
1) Predetermined Handicaps for New Players joining the league:
a. Women                 6.7
b. Men                7.7
1) Once the handicap is established with the NWFEBA all players will carry the
adjusted handicap from season to season.  
2) If a player drops out from the league, changes teams and than re enters the
league, he/she will assume the handicap that they last had.
3) Handicaps become official after 8 games.  
4) The  handicap will be based on the number of points (balls pocketed and wins) you
accumulate divided by the number of games you played.  

EXAMPLE   You play 5 games the first week and accumulate 42 points of a possible 50. 
The second week you accumulate only 31 points in 5 games.
Your Total for the two weeks is 73 points for 10 games.    73/8  = 8.1.  Your
average for week 3 is 8.1
Handicaps will change week to week and will be recorded by the computer service.

Article XV: Match Format 
Section 15.1 Types Of Format

In the event the league ever decides on a different match form the following are the
most common: 
 
(4) players play a single game in each of (4) rounds for a total of (16) games. 
(5) players play a single game in each of (4) rounds for a total of (20) games. 
(5) players play a single game in each of (5) rounds for a total of (25) games. 



Section 15.2 Score Sheet 
   
Your Starting Roster :
1) The score sheet that you print from the playing schedule will accommodate the
match format of choice.
2) The home team fills out their roster first by entering player names depending on
the match format decided on.
3) Subs may be listed at any time prior to the round they are being 'substituted'
into the match.   They do not have to be listed in any special order since your
Roster will always be computer generated.
4) Players may be listed in any order regardless of their player averages.  Open
Players should have a "O" placed near their name to signify their status.
5) Should a team be short a player(s), "forfeit" is entered in the position that
that player is expected to play unless they are using the open player rule.  

Section 15.3 Establishing Handicaps for the match:
1) At the start of every match round, the player's averages (to the nearest tenth)
of each team are entered in the "average" column beside their roster order number.
In the case of a first time player, a "6.7 for women and a 7.7 for men" is entered.
The player averages are then totaled.  Then you subtract the lowest number from the
highest number.  The difference (to the nearest tenth) is then rounded to the
nearest whole number and is given to the team with the lower total as a team
handicap. 
2) This team handicap is to be entered in the "HANDICAP PER ROUND" column in the box. 

Section15.3A Forfeits:  What Handicap to Use:
1) In the event that a forfeit is inevitable, the handicap for a forfeit will be the
highest handicap of the rosters "non participating" or absent players. 
2) There is a maximum handicap that is to be given in any one round: 
5 players 25 game format gets a maximum of 10 points per round


Section 15.4 Substitutions 
1) They are permitted providing they are made at the start of each round. 
2)  In the round that they're subbing in, the substitute's average is entered and
used to compute the new team average total to determine the new team handicap for
that match round. 

Section 15.5 Order of the Break Shot 
1) The home team never changes their order of play. 
2) The  home team's order of play does vary each match round as shown and according
to the match format being used. 
3) The  home team breaks the first and third rounds and, in the fifth round, the
breaks alternate as indicated with the extra break going to the home team. 

Section 15.6 Scorekeeping - Team Points 
1) All games are scored on the maximum 10 point system including forfeited games
which are scored 10 - 0. (The team forfeiting is awarded "0" Points.) 
2) After a round has been completed, the points won by the players for each team are
totaled along with the team handicap. 
3) The team with the higher total receives a team point for that round.
4) After all the match rounds have been played (either 4 or 5 depending on the match
format your division is using), the "points total for each round" are added together
to arrive at total overall points for all the rounds played.   Write that number in
the appropriate boxes.  
5) In summary each match is played for five (5) team points. 
6) In the event that there is a tie of team points with handicap at the end of the 5
games the tie for that round will be broken by the team with the most wins that
round.
Example Team A scores 35 points and Team B scores 32 points plus their 3 point
handicap equaling 35 points.  Team B won 3 of the five games played, therefore Team
B is the winner of that round and will receive 1 point for that round. 

 



SECTION V 

Definitions and Explanations
Shooter:   The players involved in a game in progress, whether they are actually
shooting at the moment or not, are considered shooters.

2.20 JUDGING DOUBLE HITS: When the distance between the cue ball and the object ball
is less than the width of a chalk cube, special attention from the referee is
required. In such a situation, unless the referee can positively determine a legal
shot has been performed, the following guidance may apply: if the cue ball follows
through the object ball more than 1/2 ball, it is a foul.

Push Shot/Double Hit: Although a push shot and a double hit described under separate
rules, thet basically result in the same result...a foul.

Safety/No Call:  A "Safety" and a "No Call" is the same thing.

The remainder of this section is for future use. If an explanation of a rule is
found to be necessary, this section will be used for that purpose.

 
Quick Summary Pages
Ball In Hand Fouls:

The following infractions result in ball in hand fouls:
          a.  Failure to execute a legal shot as defined.
          b.  A scratch shot (shooting the cue ball into a pocket or off the table)
          c.  Any contact with the cue ball other than a legally executed stroke.
          d.  Deliberate jump shot.
          e.  Hitting the cue ball twice.
          f.   Push shots.
          g.  Coaching a team member who is the shooter.
          h.  Shooting without having at least one foot on the floor.
          i.  Masse' shots with cue stick elevated above 45 degrees.
          j.  Accidentally moving two or more balls while shooting.
          k.  Moving a ball back that you have accidentally moved.

Automatic Loss of Game

          a.  If you fail to call the 8-Ball and pocket it.
          b.  If you make the 8-Ball in the wrong pocket.
          c.  If you make the 8-Ball on the break and scratch.
          d.  If you scratch while shooting the 8-Ball.
          e.  If you make the 8-Ball out of turn.
          f.  If you cause the 8-Ball to leave the table.
          g.  If you commit any foul, upon pocketing the 8-Ball.
          h.  If you intentionally alter the direction, or intentionally move any
ball including the cue 
                    ball (unless you have cue ball in hand). This includes shooting
after a foul is called, if 
                    the call was heard early enough for the player to stop.
          i.  Not providing a referee as required.
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